MIXING (2)
This simple style of
monitor mixing has its merits, but large scale consoles offer vastly
more sophisticated monitoring facilities. You can create a mix on the monitors using EQ,
compression, gating, and everything else that is part of modern studio technique. If you
regard the monitor mix as something temporary, but you - and the engineer - then
proceed to use all of these facilities, you may find yourself in big trouble by
the time you flip the multitrack onto the big faders and start to mix from
flat because the sound will be totally different. But you wouldn't do that
of course. By the time you graduate to SSL or Neve class studios, you will
have learnt the first rule of recording: Nothing less than 100% effort is good enough.
You should regard everything you do as being part of the finished product and
make it as perfect as possible. Even if it is only something you do as an
experiment or as a temporary reference, then the fact that you have done it right will
at least tell you something if it didn't work quite as well as you
had hoped, and what you have tried and discarded will still influence
the mix. This includes the monitor mix. With a console that
only has rudimentary monitoring facilities you will tend to want to perfect everything on tape. With
a console that has sophisticated monitoring facilities, you will record a good clean sound on tape, and
then anything that you do to the monitor mix will become part of the final
mix. The console will allow you to do this so you don't have to start from
scratch when the overdubs are finished. In fact you can do this with any
console that has enough channels. It is very common once a few tracks have been recorded
to route the multitrack to the channel faders and start to mix as overdubs
progress. This way you never get to a point when you say, "Right that's finished, let's
clear the desk and start to mix". You just come to a
realization that everything is done and all that is needed is a little polishing here
and there.
From another point of
view
There are many ways to make a
record, and I can imagine some producers reading the above and thinking what a
load of bull it is. There is another style of recording where the approach to an
album is to record all the basic tracks, then to overdub all the other
instruments and vocals, then to take a few days break before starting to mix the
whole lot. The disadvantage of working a song at a time all the way from basic
tracks to mix is that you can easily lose perspective. People on average listen
to each record they buy about six times before they store it in a cardboard box
in the attic, give it to an unloved relative or donate it to a charity jumble
sale. The producer of the record has to listen to it something more like six
hundred times - or more - during the recording and mixing process, and in the
same way as familiarity breeds contempt, over-familiarity with a song and the
recording of that song means that you can't judge it in the same way as a punter
would. Taking a break between recording and mixing means that you can come back
to the song with a fresh pair of ears and hear very clearly which are the good
bits that need to be brought out, and which elements play an important but
subservient role. If this is the philosophy of mixing that appeals to you more
strongly, then you should be aware that it would probably be a waste of time
working on an elaborate monitor mix. You could store it on a console with recall
facilities, but that would negate the advantages of taking a break before
mixing. A simple monitor mix is probably the best idea.
Still on the subject of monitor mixes, another
common thing to do is to swap between songs during overdubbing according to
which one you and the band feel you have most enthusiasm for at the moment. Or
you may have booked a session player who you want on more than one song, so
he might as well do them all in the same session. This means locating to each
song on the multitrack and resetting the monitor mix on the console. If you confine
yourself to level/pan/reverb monitor mixes then it won't take too long to
set up. Sometimes however, during the later stages of overdubbing, you may feel
that the mix you are hearing sounds really great, just by chance, and you would
like to keep it as a reference for when you start mixing proper. In this case
it's a simple matter to copy the monitor mix onto a DAT or CDR so you can
check it later. With so few variable elements, it is pretty easy for a skilled
engineer to reconstruct the mix almost exactly, and then you can go ahead and
improve it still further.
How to get a good
mix
Simple. Use a good engineer and
stay clear! I mentioned earlier in the series that engineers acquire a vast
amount of experience of working with music and sound, and they are the people
who should be operating the faders - not the producer, unless the producer comes
from an engineering background of course. If the producer sits in the studio
from the moment the first fader is raised all the way through to the finish, he
will be nothing but an inhibition for the engineer who would really like to get
on and tinker with the sounds and try out lots of ideas, many of which might not
work. So this will be a good time for you to take a walk in the fresh air and
clear your mind ready to make an objective judgement on how the mix is
progressing, two or three hours after you left the engineer alone with it. You
may leave behind a few ideas or guidelines, or you may even encourage the
engineer to go wild and try out some crazy things. When you return, you will
hear your production in all its glory and you will be able to advise on what it
is you want more of, what you want less of, or you could even say that it is
entirely wrong and you want to start again. An experienced engineer accepts that
the producer is in charge and won't take offence (he just won't work with you
again!).
A trickier question is what makes
a good mix. It's especially tricky for the engineer who has to learn every
detail of how to get a good mix, since nothing will happen by its own accord. A
producer on the other hand doesn't need to know the details but has to be able
to recognise when something is right, and offer meaningful comments when it
isn't. You need to keep in mind the purpose of the mix. Is it a dance floor mix
that should sound great on a club PA? Or is it intended for CD listening at
home? A radio mix should emphasise the 'buy me' factor, whatever it is that will
attract the listener to the singles counter of the record store. The engineer
will always sit in the optimum listening position directly between the speakers
while mixing, but you will probably wander around the room. This is so you have
the opportunity to hear the mix in less than perfect conditions, which is
exactly the way the end user will hear it. Either they will be in a club with
the bass turned up to stomach pounding volume, or they have a rubbishy home hifi
with the speakers wired out of phase, or they are listening on a car radio in
heavy traffic, with a hole in the exhaust. Your mix has to sell the song in each
of these situations so while the engineer considers the finer points which will
only be appreciated by those with good quality home stereo systems or a decent
pair of headphones, you will be looking for the overall impact. If the mix
sounds good from any listening position in the control room, then it probably is
good. All studios have two or more pairs of monitors so you can check the mix on
very high quality speakers or on the console-mounted near fields. You can also
have a cassette copy made so you can check the mix on a cheap stereo system, on
a Walkman or in the car. The more ways you can listen to the mix the
better.
Stereo Format
As you know, most multitrack recordings
are mixed to DAT or CDR these days, but at a professional level, neither are
always considered to be entirely satisfactory. For one thing it is only 16 bit,
which means that its sound quality isn't any better than the CD people will
listen to at home. The engineer therefore has absolutely no headroom to play
with, and inevitably there is a margin of unused capability that makes the
recording not quite as good technically as it ought to be. It won't be too long
before we see 20 or even 24 bit stereo formats in the studio on a regular basis,
although it might be some years before any one is accepted as a standard. In the
meantime, many producers are opting for the 'old fashioned' alternative of
analogue reel to reel tape. They don't used a battered old Revox however. Top
studios will have a slightly worn but well maintained Ampex or Studer stereo
machine that runs at a speed of 30 inches per second (twice the 15 ips long
considered the professional norm) and takes half inch rather than quarter inch
tape. Such a machine isn't totally transparent but has a definite sound of its
own, and it's a sound that producers like, particularly if a recording has been
made on a digital rather than analogue multitrack. The frequency response is in
fact better than DAT or CD which can only manage around 20kHz at the top end.
Half inch analogue at 30 ips can go up to 25kHz and beyond, and quiet signals
can still be clearly heard below the already low noise floor - even without
Dolby SR noise reduction. There are many who will say that half inch is better
than digital for these reasons, and so many successful records have been mixed
to half inch that it is very difficult to disagree.
When the stereo master is
finished, then the producer's work still continues into the CD mastering studio.
This is the very final stage where the stereo master is committed to a U-Matic
video tape or Exabyte data cartridge. After this, no further alterations can be
made to the sound. CD mastering isn't quite such a creative opportunity as vinyl
mastering used to be (mostly because of the technical limitations of the vinyl
medium), and still is on occasion. It is however a chance to make sure that all
the tracks have the right relative levels, EQing and compressing where
necessary. You will also set the length of the gaps between tracks, and perform
any crossfades between tracks that you think are appropriate (and to hell with
radio plays!).
When you leave the CD mastering
studio your work as producer is complete and you can look forward to the
financial rewards for your labours. Actually, you may also have to look forward
to your recording being handed over to specialist remixers - a fact of life that
you will accept as gracefully as a true professional would!